UE4 Technical Artist - Apply Now

Who we are

Random42 is a medical animation studio located in the creative heart of Soho, London, UK. Our team of scientists, artists, animators and programmers collaborate to effortlessly intertwine the worlds of science, art and technology, producing some of the most impactful scientific imagery, stories and interactive experiences.

As we continue to expand our interactive department to keep up with an ever-changing landscape, we are looking for a talented Technical Artist that can help us take on present and future challenges, working closely with our team of 3D artists and programmers to create high-end interactive content. As the first Technical Artist in the department, you will help shape the department’s pipeline and standards from their infancy, with significant opportunities for growth.

About the job

As a candidate, you are expected to take on any technical challenges that may come with our artistic vision. You will be adept at creating and treating assets from our DCC applications to be game ready in UE4. You will be expected to tackle a variety of animation challenges, whether producing content natively in UE4 using Niagara or through offline methods such as Flipbooks or VATs. You will work with our programmers to prototype shader effects/logic needed for interactive elements, and work collaboratively to solve performance issues that may arise.

We understand that the industry is constantly changing, so you should possess strong personal initiative when it comes to learning new technologies in our field and be willing to pick up new development tools.

Essential skills for the job:

  • Be a keen problem solver. Have the ability to pick up new software / create tools to help aid artists and programmers in achieving a unified vision
  • Good scripting knowledge within UE4, whether C++ or visual scripting (Blueprints)
  • Good knowledge of setting up particle systems such as Niagara (UE4), tyFlow (3dsmax) or Houdini
  • Previous experience in working with UE4 and real-time assets in a production environment

Great to have:

  • Experience creating tools in DCC applications using Python, Mel, Maxscript or VEX
  • Basic proficiency in profiling game performance and optimisation
  • Understanding of procedural workflows such as using Houdini / Substance Designer for asset creation

Bonus points:

  • Experience targeting VR platforms such as Oculus Rift / Vive, GearVR / Go
  • Experience targeting mixed reality platforms such as Vuforia, ARCore, ARKit, Unity AR Foundation
  • Basic knowledge writing shader code, such as HLSL/GLSL
  • Experience working with Unity and its scriptable pipelines 

If you feel you have the skills and qualities we are looking for, please apply now by sending your CV and portfolio of work to [email protected]. Please include the role you are applying for in your email subject.

It is important to note that due to the current situation regarding COVID-19, our team is currently following Government advice and working only part-time from our Soho-based offices, the other time spent working remotely. 

Therefore, interviews for this role will be conducted remotely via video call and we expect that this role will also be based remotely part-time until Government advice changes. We are continuing to monitor the situation as it develops and follow the latest advice from the Government on returning to office-based routines in the coming weeks/months.

We would ideally like to reply to everyone individually, however, due to the volume of application we receive this isn’t possible. We will, therefore, focus on successful candidates.

If your application is not successful in this instance, but you would like us to retain your CV and contact you if a position more suited to your skills and experience arises, please include this in your covering email.

We wish you the best of luck in your job search.