Jakub Ziaja
Technical Artist
Game Art
Escape Studios London
Whilst studying art Jakub was always drawn towards the tech responsible for any scene running in real-time. He is mostly self-taught in Unreal’s shader creation and blueprint logic, which has allowed him to develop tools for the Epic Games marketplace. Jakub also started learning Houdini, opening completely new workflows. At Random42 Jakub combines everything he has learned to help create beautiful, abstract environments and interactive experiences all in UE4. Outside of work hours he likes to work out to counter his “sitting” lifestyle and loves to play with large cats.